Youth Ministies

ADVENTURERS CLUB

AGE 4-9

 

More than one million kids around the world have discovered one of the most fun clubs ever created for them. The Adventurer Club is designed to strengthen parent-child relationships  for kids ages 4-9 by providing specialized weekly activities tuned into the psychological needs of this age group while simultaneously giving parents opportunities for learning parenting skills and enjoying special activities with their children. 

 

Leadership

The volunteer leadership attend special training sessions to understand how to maximize the focus of the Adventurer Club in strengthening the parent-child bonds and enable both parents and children to understand their relationship to God. 

Activities

Each child is encouraged to participate in all activities and parents/guardians are given assignments along with their child. There are many age-challenging activities on the Adventurer menu. These range from games and outdoor activities to nature exploration and family camping, field trips and community service projects. A five level age-specific curriculum is used along with approximately 80 specialized award areas of crafts, nature, recreation, spiritual development and home arts.

 

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PATHFINDER CLUB

AGE 10-15

 

For those who are familiar with it, “Pathfindering” conjures up images of marching, camping, curious hobbies, bugs and bats. Enlarging their windows on the world and building a relationship with God are the dual objectives of this club, which is designed for children ages 10-15. With nearly 2 million members around the world, this Seventh-day Adventist Church-sponsored club accepts any youth who promises to abide by the Pathfinder Pledge and Law regardless of their church affiliation.
 

Leadership

The volunteer leadership, skilled in a myriad of unusual abilities and interests are, first and foremost, strong believers in Jesus Christ and are sure of the road they are taking towards eternal life. They consider the Pathfinder club an experimental laboratory where growth and learning are synonymous with fun. Failure is not expected, but rather all activity becomes a tool for learning.  

Activities

The imagination of its leadership and members are the primary limiting factors of a club's abilities. Activities encourage a range from community/civic service projects in their community and across the globe to nature and environmental conservation studies to camping and high adventure trips. Pathfindering challenges the unique talents of each member. Pathfindering is built on an age-specific curriculum of six levels along with approximately 350 specialized skill development topics covering arts and crafts, aquatics, nature, household arts, recreation, spiritual development, health, and vocational training. These often serve as a launching point for lifetime careers or hobbies.

 

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